Monday, October 21, 2013

I chose to play the game Civilization. Originally conceived in 1991, the game has undergone several reincarnations and the current version is Civilization 5


Civilization is a turn-based single- or multiplayer strategy game. The game's objective is to "Build an empire to stand the test of time." Players begin in 4000 BC and attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times, ending in 2040 AD.


The player takes on the role of the ruler of a historic civilization, starting with only one settler unit and one warrior, and attempts to build an empire in competition with numerous other civilizations. 
The player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be pursued, and how to transform the land surrounding the cities for maximum benefit. From time to time the player's territory may be harassed by barbarians, units with no specific nationality and no named leader.
Before the game begins, the player chooses which historical or current civilization to play. All civilizations are led by a historic figure such as Queen Elizabeth for England, George Washington for the U.S.A., and Mohandas Gandhi for India. These historic figures are not necessarily actual heads of state.

At the start of the game there are no cities anywhere in the world: the player controls one or two settler units, which can be used to found new cities in appropriate sites. Those cities can send out settlers to begin new settlements and thus expand the civilization. Settlers can also alter terrain, build improvements such as mines, farms, and irrigation. They can also build roads to connect cities, and later, railroads.
The game can be won by conquering all other civilizations or by winning the space race by reaching the star system of Alpha Centauri.

  1. Task that the learners can complete
The player can advance by developing  technologies, beginning with pottery and the wheel and ending with nuclear fission and space exploration. Players gain an advantage is their civilization is the first to develop a new technology.
  1. Ability to concentrate on task
The game's responsiveness to the player's choices and the player's ability to customize their playing identity and nature of play make the game varied and retains the player's interest.
  1. Task has clear goals
Does the game have components such as survival, collection of points, gathering of objects and artifacts, solving in puzzles?
  1. Task provides immediate feedback
Most advances give access to new units, city improvements or derivative technologies: for example, the chariot unit becomes available after the wheel is developed, and the granary building becomes available to build after pottery is developed. Since only one tech may be "researched" at any given time, the order in which technologies are chosen makes a considerable difference in the outcome of the game and generally reflects the player's preferred style of gameplay. Players can choose to take an aggressive military stance, or they can attempt to conquer and grow through diplomacy, though they may be subject to attacks by other civilizations. I tried to play the game as a pacifist but when I was continuously attacked by the Incas (despite my attempts at diplomacy) I dismissed ideological concerns and nuked the bastards.
  1. Deep but effortless involvement
 While the historical personages are real, the geography and history of the real world is significantly altered. London could share a kingdom with Kuala Lumpur or Los Angeles. Part of the player's goal is to conquer or annex as much territory as possible.
  1. Exercising a sense of control over their actions
The game is highly customizable and offers a variety of actions and choices, resulting in the player having a different experience with every gameplay session.
  1. Concern for self disappears during flow
The player can send out troops to respond to attacks or to attack other civilizations. This can range from skirmishes with primitive barbarians to dropping nuclear bombs on neighboring cities. 
  1. Sense of duration of time is altered
The player can advance from 4000 BC to 2040 AD in a few hours' worth of gameplay.

I would highly recommend the game for students interested in history, political science, or geography. While the geography and historical events of the game are not accurate, I believe that this strategy game is valuable for critical thinking and decision making.

2 comments:

  1. Hi Teigen, this looks like a really interesting game to play. I was confused about one thing. You say a player chooses, before the game, which historical or current civilization to play and yet the game begins at 4000 BC and there are no cities...? Does a player have the choice, then, to start at any point in history? Can one stop, and feel there is a resolution to the game, even if it is well before 2040 AD?

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  2. Hi, Tiegen,

    I used to love this game and many like it. I'm curious how you might consider this in an educational context, when the history is distorted and regions are represented by historical figures? Time is certainly altered! It seems to me that students might (positive) develop an interest in some historical places and people for further study, but (negative) might develop a warped sense of geography and time scale due to the compression and alteration of true history. What do you think?

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