I chose to play the game Civilization. Originally conceived in 1991, the game has undergone several reincarnations and the current version is Civilization 5.
Civilization is a turn-based single- or multiplayer strategy game. The game's objective is to "Build an empire to stand the test of time." Players begin in 4000 BC and attempt to expand and develop their empires through the
ages from the ancient era until modern and near-future times, ending in 2040 AD.
The player takes on the role of the ruler of a historic civilization, starting with only one settler unit and one warrior, and attempts to build an empire in competition with numerous other civilizations.
The player has to make decisions about where to build new cities, which
improvements or units to build in each city, which advances in
knowledge should be pursued, and how to transform the
land surrounding the cities for maximum benefit. From time to time the
player's territory may be harassed by barbarians,
units with no specific nationality and no named leader.
Before the game begins, the player chooses which historical or current civilization to play. All civilizations are led by a historic figure such as Queen Elizabeth for England, George Washington for the U.S.A., and Mohandas Gandhi for India. These historic figures are not necessarily actual heads of state.
At the start of the game there are no cities
anywhere in the world: the player controls one or two settler units,
which can be used to found new cities in appropriate sites. Those cities can send out settlers to begin new settlements and thus expand the civilization. Settlers can also alter terrain,
build improvements such as mines, farms, and irrigation. They can also build roads to connect cities, and later, railroads.
The game can be won by conquering all other civilizations or by winning the space race by reaching the star system of Alpha Centauri.
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The player can advance by developing technologies, beginning with pottery and the wheel and ending with nuclear fission and space exploration. Players gain an advantage is their civilization is the first to develop a new technology.
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The game's responsiveness to the player's choices and the player's ability to customize their playing identity and nature of play make the game varied and retains the player's interest.
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Does
the game have components such as survival, collection of points,
gathering of objects and artifacts, solving in puzzles?
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Most advances give
access to new units, city improvements or derivative technologies: for
example, the chariot unit becomes available after the wheel is developed, and the granary
building becomes available to build after pottery is developed. Since
only one tech may be "researched" at any given
time, the order in which technologies are chosen makes a considerable
difference in the outcome of the game and generally reflects the
player's preferred style of gameplay. Players can choose to take an
aggressive military stance, or they can attempt to conquer and grow
through diplomacy, though they may be subject to attacks by other
civilizations. I tried to play the game as a pacifist but when I was
continuously attacked by the Incas (despite my attempts at diplomacy) I
dismissed ideological concerns and nuked the bastards.
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While the historical personages are real, the geography and history of the real world is significantly altered. London could share a kingdom with Kuala Lumpur or Los Angeles. Part of the player's goal is to conquer or annex as much territory as possible.
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The game is highly customizable and offers a variety of actions and choices, resulting in the player having a different experience with every gameplay session.
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The player can send out troops to respond to attacks or to attack other civilizations. This can range from skirmishes with primitive barbarians to dropping nuclear bombs on neighboring cities.
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The player can advance from 4000 BC to 2040 AD in a few hours' worth of gameplay.
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